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Built-in emulators don't always save

Started by Tigger, October 07, 2007, 05:46:29 PM

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Tigger

I just upgraded to supercard lite bios 1.83, but I've had the problem before that, too.

Old Gameboy games just plain won't save. I know the button combination but the "Save to SD" screen doesn't appear when I enter that combination. Curiously though, it works - with very few games, most notably TetrisDX for example, but not with Zelda - Links Awakening.

What's happening here? The internal GBC emulator refuses to save for some games.

I can't save in older GB games either.

dantheman

You could try using the QPC method of saving.  Make sure you have the *.sav file there, then save in-game and press L+R to bring up the Goomba menu, which is necessary for 32 KB save files to work correctly (smaller save files don't need that step).  Power off the DS and quickly turn it back on IN GBA MODE.  Press Right to go to the Saver tab and press A on the save file.  it will ask "do you save to SD?" so confirm that.

I haven't tested it myself, but it should work.

meangreenie

The save menu should appear with L+R+Select+A.

But I too had a problem with Links Awakeing ages a go. If I remeber properly I solved it by..

1) saveing in the game itself (can't remember that button combo properly but i think it was start+select+a+b)
2) enter the emu menu (L+R)  and the choose save (press 'A') even though it appears to do nothing
3) exit the menu by pressing 'B' (don't use the 'exit' option) back to the game
4) use the save to supercard combo L+R+select+A to save to mem card
5) note that the save will only go from the last house of dungeon entered


..don't miss out step 2
Yes I'm mad

dantheman

The "Save State" option more than likely doesn't do anything at all.  The crucial step is probably simply entering the Goomba menu with L+R.  When you do this, Goomba finalizes the save file and updates the SRAM accordingly.  This should only be necessary for 32 KB save files as I said, but perhaps it's needed for the Supercard as well.