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[News]SUPERCARD DSONE new kernel V3.0 SP1

Started by mysql, December 28, 2007, 08:52:38 PM

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mysql

1.增加了复位插件,imgview自制软件可以按START键复位了
2.修正DLDI数据对齐问题
3.自制软件不生成*.SAV和*.SCI文件
4.增加用户补丁选项信息库,玩家可为每个游戏单独设置补丁模式
5.加强了对文件生成错误检查,避免写卡错误
6.修正了补丁库部分错误。
7.升级即时存档程序,目前版本1.1,内核兼容即时存档1.0,改进了存储卡读写速度(SDHC版速度改善较明显)
8.即时存档如果声音不正常,合上NDS再打开,可修复。

在发布了具有里程碑的即时调用技术后,继续对V3.0内核代码进行优化将强大的功能变的更为实用。V3.0的即时存档存入速度25秒使之实用性略有降低,的确比较长而此次对即时存档将做重大优化重新编写代码改变存档方式。目前本人手中测试版已经有相当大的改进了。

V3.0 即时存档速度 25秒
V3.0 SP1 即时存档速度 2秒

即时存档速度只需要2秒! 8)

PS:不好意思上次本人测试为SDHC版,刚才听程序员说非SDHC版接口驱动和速度不一样。

dantheman

From what I read on another forum, this update greatly speeds up the RTS saving and loading.  Without a translation though I can't really be too sure.

bitblt

I found this translation and the update looks exciting.  :)

DSone V3.0 SP1
具体更新信息,发布在即
DSone V3.0 SP1 update specific information, release imminent


1.增加了复位插件,imgview自制软件可以按START键复位了
1. Increased reset plug imgview homemade software can be reset by the START button
2.修正DLDI数据对齐问题
2. Data alignment problems that DLDI
3.自制软件不生成*.SAV和*.SCI文件
3. Homemade software does not generate *. *. SCI documents and SAV
4.增加用户补丁选项信息库,玩家可为每个游戏单独设置补丁模式
4. Patch users the option information, players can be set up for each separate game mode patch
5.加强了对文件生成错误检查,避免写卡错误
5. Strengthening of the documents generated error checking, write cards to avoid mistakes
6.修正了补丁库部分错误。
6. Amended the wrong part of the patch.
7.升级即时存档程序,目前版本1.1,内核兼容即时存档1.0,改进了存储卡读写速度
7. Upgrade immediately filing procedures, the current version 1.1, kernel 1.0 compatible file immediately to improve the speed memory card reader
8.即时存档如果声音不正常,合上NDS再打开,可修复。
8. Filed immediately if not normal voice, a re-open on the NDS, repairable.

在发布了具有里程碑的即时调用技术后,继续对V3.0内核代码进行优化将强大的功能变的更为实用。
Issued a landmark in the immediate transfer techniques, and continue to V3.0 kernel code will be to optimize the powerful features of the more practical change.
V3.0的即时存档存入速度25秒使之实用性略有降低,的确比较长而此次对即时存档将做重大优化重新编写代码改变存档方式。
V3.0 immediate filing speed 25 seconds into the practicality of a slight decrease, but this is more of the archive will be immediately make major changes to rewrite code optimization archiving way.
目前本人手中测试版已经有相当大的改进了。
I hands of the current beta version has been a considerable improvement.

V3.0 即时存档速度 25秒
V3.0 immediately filed speed 25 seconds
V3.0 SP1 即时存档速度 2秒
V3.0 SP1 speed immediately filed two seconds

dantheman

Sounds like people are finally getting their wishes of "separate patch data stored for each game" and "faster RTS"

Wonder if the "data alignment problems that DLDI" means that homebrew like LMP-ng will work with the default DLDI file rather than relying on the unofficial one.

johnny9562001

does the supercard ds one have realtimesaving for gba games using an ewin loader or ez 3 in 1? because i know the ewin loader nor ruldoph dont support real time saving, maybe the supercard team should create a loder in their next firmware to load gba games into an expansion gba pack with features like rts, game guide, and cheats. i know if you have a supercard slot 2 you can do all this but the gba games have slowdowns, thats a turn off.

i really hope the supercard realease some sord of gba loader with other expansion packs and extra features, because if the m3 real get rts for nds( since they already have it for the gba) and game walkthroug, than hello m3, but i rather have a supercard sdhc with the m3 real rts feature for gba's/ if it is that the supercard doesnt have this feature.
black Ds lite (flash me V7)
2GB MicroSD japan kingston
Supercard Lite
EZ flash deluxe
R4
(\__/)
(o'.'o)
(")_(") This is bunny. Copy bunny into your signature to help him gain world domination.

754boy

Great updates. Now if they could only speed up the initial rom loading then the card would be PERFECT  :smitten:

OSW

Quote from: dantheman on December 29, 2007, 12:29:51 AM
Sounds like people are finally getting their wishes of "separate patch data stored for each game" and "faster RTS"

Wonder if the "data alignment problems that DLDI" means that homebrew like LMP-ng will work with the default DLDI file rather than relying on the unofficial one.
probably. but i'm interested whether they just used barni's dldi file, or did the work themselves. assuming it's new, testing which one works better will also be interesting (you'd think that the official one would, but it's good to check)