• Welcome to SCdev.org. Please log in.

Welcome to the new SCdev forums!

IS Galaga 88 playable using the PCE emu on the SC?

Started by rushmore, October 24, 2005, 06:07:49 PM

Previous topic - Next topic

rushmore

I appreciate that the PCE is too much for the GBA CPU to emulate well, though does anyone know if Galaga 88/90 is playable?  There is also Glalaga 91 (same game) for the Game Gear... perhaps that one is playable?


Thanks

754boy


equalizr

playable? HAHAHAH....

its slow as hell and the sounds are a bit off.

on a side note, it plays perfectly on my new EZflash3 cart :)

Guess ill keep my SC sd card for the games that have no slowdowns

rushmore

That seems odd, since the memory used for the sega carts was slower than the sram on the SC.  Perhaps an interrupt issue?

Galaga 88 plays smooth as butter on my Axim X30, though the controls are uncomfortable and poorly located (since it is a PDA).  I was hoping at least Galaga on the GG would be playable.....

equalizr

i do agree with the pda playability.  I can play any PCE game on my Toshiba E830 with at least 35fps or more.   mmmmm VGA screen :)

zektor

Has anyone tried PCEAdvance v7.5 with the game? I have yet to test it (planning to do so when I have a day off at the end of this week) but it would be fantastic to play Galaga 88 (TG16 version) on the GBA.
Nintendo DSi
Nintendo Wii - cIOS38 Revision 12 (and more)
Madden PSP Slim v5.00 M33-6

rushmore


zektor

Tested it today. Perhaps there are problems running the emulator on the Supercard. The readme says that Galaga '88 runs at 85% (speed I am assuming) but it did not run at all for me. Just a black screen. I tried about 10 roms, and the only one that worked was the 15-in-1 Mega Collection, which ran quite slow at that. Oh well, no perfect TG16 emulation on this platform I suppose.
Nintendo DSi
Nintendo Wii - cIOS38 Revision 12 (and more)
Madden PSP Slim v5.00 M33-6

rushmore

The T16 uses a 6502 CPU for the main brain of the system- just like the NES.  The problem is though that the T16 also has a custom graphics chip that is 16 bit and that is what casues the most problems.  The T16's 6502 (8bit) also runs faster than the NES version.