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Tip: How big is your .sav file in size?

Started by khan, August 14, 2006, 02:28:11 AM

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khan

Hi all, i am wondering how big are your .sav files that yu have on your cards in terms of KBs?

Do you all just put the .sav which SC software outputs at 256KB?

I use 8KB .sav and it works w/o any problem at the same time saving me
248 KB just from a single .sav file.

I will upload a .sav which is 8KB so you can all you use it on your games, you just have to copy the .sav as many times as you want and of course re-name according to your ROM name.

http://rapidshare.de/files/29328159/xxxx.nds.sav.html

If the link does not work, please recommend a site on which i might be able to upload this file.

BTW I have SC Lite if that helps :roll:

Enjoy

FifthE1ement

Some saves are smaller than others. IE: My Mario save right from my DS game cart is only 8KB while my Animal Crossing one is 256KB. It has nothing to do with the software but rather the amount of information that needs to be stored in the save.

And why would we need your saved file anyway?

FifthE1ement  8)

khan

Quote from: "FifthE1ement"Some saves are smaller than others. IE: My Mario save right from my DS game cart is only 8KB while my Animal Crossing one is 256KB. It has nothing to do with the software but rather the amount of information that needs to be stored in the save.

And why would we need your saved file anyway?

FifthE1ement  8)

The thing beeing that some people might want to replace their 256KB with 8KB which works just as well as a 256KB would, as all the games i play are saving/loading regardless of the game.

ratx

Guess you're not using any with a 2mb save type then?

FifthE1ement

The save file is there so that there is room to save later. It doesn't have to fill the entire amount of memory at the time you are saving but try saving a Madden franchise in 8KB or Animal Crossing data. It can't be done and might corrupt your data so I suggest staying away from it. There is a reason they are a certain size as that’s the size of the EEPROM save chip on the real DS gamecart. It shouldn't be messed with and I suggest other users who want to keep their save data safe to stay away as well.

FifthE1ement

khan

Quote from: "FifthE1ement"The save file is there so that there is room to save later. It doesn't have to fill the entire amount of memory at the time you are saving but try saving a Madden franchise in 8KB or Animal Crossing data.
FifthE1ement

Once i get back home i shall try these two games just to see, however i have done that before when i used to own SC CF and played Advance Wars DS which is 2Mb save type with 8KB .sav w/o any probs so i dont think if there will any with those two games you mentioned above using SC Lite either.

FifthE1ement

Don't you think they would have put less memory onboard the DS gamecart if they could have? There is a reason they put that much memory and unless you want to corrupt your saves I suggest using the correct amount.

FifthE1ement

khan

Quote from: "FifthE1ement"Don't you think they would have put less memory onboard the DS gamecart if they could have? There is a reason they put that much memory and unless you want to corrupt your saves I suggest using the correct amount.

FifthE1ement

I have not yet received any probs however i shall do some more testing with these 2Mb save type games. I play Brain Age and RE DS and few others almost every few hours and i have yet gotten any probs.

I post some more findings later on.

So far so good plus i am saving probably around 5MB+ just on .savs:D

FifthE1ement

You need to try save games like Madden and Animal Crossing. Also if you are using games with multiple game files you need to test them by using all the slots as that is why the extra memory is there. I would like to hear how the tests go but I suspect they will fail as they try to get away as cheap as possible and don't put anything there that doesn't have to be or isn't the right size.

FifthE1ement

battleroyalex

I wouldn't recommend saving everything in 8kb as I read somewhere it can corrupt your card for supercard sd. Im not sure about supercard lite but im sure its the same kind of deal. If you stumble across a game that needs more than 8kb and try to save you could screw things up.

khan

Ok, since this morning i have tried Advance Wars DS and i have saved the game on all 3-slots and loaded fine from all three slots so i dunno know about you but if you dont like it, fair enough.

As long as it does the job for me, thats all it matters.

Haoie

As for the GBA, I don't recall seeing any oversized or undersized SAVs at all. Maybe it's just easier with that.
If each mistake being made is a new one, then progress is being made.

r8dhex

I wouldn't risk this. I don't know about supercard save patching code, but if it assumes that the save file is 256KB, but the actual file is only 8KB, it might lead to an overflow, possibly corrupting something else on the SD.

Why even bother, one 256KB .sav file is only 0.04% of a 512MB card. At that rate, you'll be able to put 2000+ .sav files on an empty card. If you had 100 roms on your card (for 100x32MB games you'd need a 4GB card), you would have around 25.6MB worth of saves. Using 8KB saves you'll have 8MB worth of saves. So you save a grand f-ing total of 17MB, about 0.4% of a 4GB card.

Just trim the roms and you save even more. With some roms, you can actually trim it to 50%. And you don't have to go to the trouble of copying 100 8KB save files and manually renaming them.

Dude, this is so poorly thought out.