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Mario64 locks up on first star with latest soft & firmwa

Started by vipernig, January 08, 2006, 01:30:51 PM

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vipernig

Hi everybody,

I finally got the supercard and everything works fine on it except for Mario64. I tried both the 1.0 and 1.1 versions and the game always crashes on me when i get the first star from King Bomb. I searched everywhere and i dont see other people having this problem. I have the latest firmware and patching software and all the cconpability lists state that the game should run fine. Can anybody help of give a suggestions.

I also used the play Castlevania on my F2A before getting the SC SD. Is there a way for me to transfer my save because i tried just putting my F2A backed up save on the SC SD and it Castlevania doesnt load it.

Thanks for all the help.

Dudu.exe


fablebyte

http://s57.yousendit.com/d.aspx?id=1N2HNSHW8AE2L3CJLUYJJBW6PE

Try this save file.  Its for the Euro "proper fix" of Mario 64, released by wet'n'wild (wnw-smep)

I saved it after beating King Bomb, 1st star.  It should let you play the 2nd star onward.

Koji

New to supercard eh? Is your SD card completely full? Some games are very sensitive to your SD card being completely full. Try leaving 15-20% of the card empty.

sneef

as far as i know you have to use the wet n' wild release of the (E) version of mario 64 to avoid the first star issue.

That's what i had to do.

Dudu.exe

if REEEAAAALY want that star! buy the game.. it worth every penny!

vipernig

Thanks alot sneef and fablebyte. I used the Euro release and the game is working properly with no crash. Thanks alot.

Would you have have an answer for my second question on how to use My F2A game save of Castlevania on the Supercard SD. I see that you can import .sav for GBA games when you patch and obviously there is no such option for NDS games on the SC software but i am pretty sure I read somewhere that you could do that. If so can anybody explain and

Thanks

bz5

For NDS saves, just copy the .sav file to the sd/cf and give it the same filename as the dsq/dsi.
K: EgM/004354 492733
AC: Behemoth/Rigel/5412-2650-1017
TZ: GMT-4

vipernig

I did just that and it doesnt work...I have a feeling of the .sav being 256KB when they are patche by the SC soft but when my F2A backup save is 64KB. Could that be it or the .sav needs some kind of patching because for GBA games you cant put any save you have to specify the .sav before patching it. But you cant do that with NDS games.