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Anyone try SnesDS on SC 1.50 (^-^)

Started by Gonbe, August 07, 2005, 08:33:12 AM

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Gonbe

Dear all (^-^) Have anyone try SnesDS ( Snes emulator on NDS ) with new SC Kernel Software 1.50 and PassMe. Can play snes roms or not ? Thanks

rocky

Yea I would like to know the same thing.

bbennett69

It works for me using SC Kernel Software 1.50 and FlashMe. So I see no problems with it working with PassMe. It seems a bit buggy still only tried 2 games both had graphics issues on loading but play OK once in the game. Jurasic Park worked fine.

sneef

yeah... marioworld worked fine, final fantasy 5 and 6 will only work with "nosound" bin of snesds.

buggy.  but that's in the snesds code, not the supercard..

Gonbe

Thanks for your kindly reply (^-^)

Mc Nasty

Excuse this question  
As I make work a rom of the snesDS in my SC?  
does the resulting rom have termination since "*. ds.gba" and for obvious reasons NDS doesn't work in way I Have to patch them or something similar?
he power only is evil in the mistaken hands
El poder solo es malo en las manos equivocadas

sneef

mcNasty,

when you compile the snesds file (the rom + snesds bin), use the ds.gba file, but rename the extension as .nds

you don't even need to run it through pme2nds.  Only have to change extension from ds.gba to .nds

this is because the ds.gba file has the 512 bytes in the header that are needed to boot from a flash cart (supercard), but the supercard will boot .gba files in GBA mode.

hope this helps you