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So let me get this straight... (supercard DS)

Started by mat, August 25, 2005, 11:06:45 AM

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mat

Sorry for my stupidity, but ive been away for 2 weeks whilst all this supercard DS stuff was happening, when i returned everything was locked. So:

Supercard DS. All it is is a firmware update. When you get a passme of somesort, the supercard can then run DS code.

But, it can only run patched code, and there is no patcher. There are only 3 patched roms that romman released, nothing else works.

Is that right?
img]http://img129.imageshack.us/img129/7493/oblivionsigsmaller6ry.png[/img]
Unfortunately, unlike the ball, people do not bounce.

754boy

Well there are 7 roms now.....and the patcher is nearly done. And homebrew works........and the E3 demos too

mat

Do the working roms run at full speed? And I so hope the patcher is done before the M3 is released, i need to know which to get...
img]http://img129.imageshack.us/img129/7493/oblivionsigsmaller6ry.png[/img]
Unfortunately, unlike the ball, people do not bounce.

ghaxaq

Yes all the roms run at full speed. Currently 12 roms have been patched for the DS you can check them out on supercard.blogspot.com to see what they are. The Patcher wad @ 95% stage but next week it will be released for sure.

cory1492

Quote from: "mat"Do the working roms run at full speed? And I so hope the patcher is done before the M3 is released, i need to know which to get...
If I understand right, the gba slowdowns were due to the supercard patching that caused save to write to the compact flash/SD card and some other patches that were applied on a per game basis for the button combos.

From what I know, DS roms dont have a similar method of accessing the DS games as with gba games, and they dont entirely rely on the gba method of accessing them - more like PC games, they access files with a form of a FAT and you get "loading..." screens, if there is any slowdown it will likely only be during "loading..." screens (or mis-patched files...).