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Super Monkey Ball

Started by DeVS, December 01, 2006, 11:58:38 PM

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DeVS

Man what a let down. The main games controls are great but the mini games have SSSOOOOooo much potential but they really fall short on the accuracy of the controller. The game looses track of where the controller is supposed to be pointing way to easily.
Laugh Hard, It's A Long Ways To The Bank

rocky

Yea the mini games are not very good, it doesn't sense your movements, but the main games great.

platycus

I agree. The main game feels good, although not sold on the boss fights yet.

The mini-games however are so hit or miss its really sad. I guess they just wanted to get as many minis in as they could, with little concern for how ready for release they were. The Whack-A-Mole and Paper Sumo ones are perfect examples of games that could have been fun if they had put a little more time into getting it right. Typical rushed for launch situation I guess.

I will probably keep the game for the single player.  But its definately the only one of the four launch titles i picked up that i regret a bit. At least at full price. Would have been a good $30 game.