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[v0.93]My patcher, DLDIrc: neither commandline nor GUI based

Started by _psychowood_, January 28, 2007, 07:02:57 PM

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darkuni

I'll try to remember to give this a little plug on Dual Screen Radio ... we have a good base of homebrew users.
hane R. Monroe,
Co-Host of Dual Screen Radio
My Hacking Page | My DS List

_psychowood_

*v0.6
-Added DSLink driver V4 Beta (works with DSLinux!) and EzSD_alt
(for slow SD cards)
-Corrected a bug which sometimes prevented the correct removal
of the icon association for .nds files
-Added online changelog: when there is an newer version available,
the installer also tells what the main changes are (you'll see from
the next update, of course)
-Added FCSR FS image creation:
Please remember that for this to work correctly, you must create
a folder with the same name (without extension) as your .nds/.ds.gba
file to act as the root of your virtual filesystem. For instance,
if you have 'game.nds' that requires 'wordlist.dat' to be on the
root of your media card, create a folder called 'game' (if you have
'game.ds.gba' the folder name must be 'game.ds') and add 'wordlist.dat'
to it. If this folder does not exist, unpredictable results may occur.
Thanks to Dark Fader, dantheman, GPF and tepples

_psychowood_

*v0.61
-Corrected FCSR image creation (was not working on non-english
Windows)

h8uthemost

Setup:
White Lite
Slot 1: CycloDSx2GB Kingston Japan, Supercard DSOne+1GB Nokia(J), 16G G6 DS Real, 16G DS-Linker, R4x1GB Kingston(J),
Slot 2: G6 Lite
PSP: 3.40 OE-A

_psychowood_

*v0.7
-Added dlditool command line support in the OS path, just call
"dldirc driver romfile" from the rom folder
-Corrected language bug with FCSR (italian installed even if
english was selected)

_psychowood_


_psychowood_

*v0.72
-Added dldi file for N-card, DSlinker and other clones (nrio.dldi)

_psychowood_

*v0.73
-Added Datel Games'n'Music (v1 and v2, the latter has faster reading
speed) driver

_psychowood_


DeVS

Laugh Hard, It's A Long Ways To The Bank

_psychowood_

Thanks DeVS  :)

*v0.8
-Added Multipatch option (creates a renamed copy of the ROM for
each selected driver, except fcsr)

NT

Thanks for the continual updates here on our forums.  That being said, I have a feature request.   ;)

This might be a bit out of the scope of your program, but I really love the context menu, so I'll say it anyways.  How about GBA ROM SRAM patching?  The current patchers available do a terrible job of handling batch jobs, so I'd love to be able to select a bunch of ROMs and patch them all at once. 

_psychowood_

#42
Quote from: NTolerance on July 10, 2007, 07:40:12 PM
This might be a bit out of the scope of your program, but I really love the context menu, so I'll say it anyways.  How about GBA ROM SRAM patching?  The current patchers available do a terrible job of handling batch jobs, so I'd love to be able to select a bunch of ROMs and patch them all at once. 

Adding a voice for Dadycool's SRAMPatch isn't difficult, but if I'm not wrong srampatch isn't 100% useful for every gba rom that needs to be patched, is it? Btw, you can already add the menu voice for srampatch via Explorer: Tools Menu -> Folder Options -> File Types -> Select "GBA" extension (if it is not present click on "New" and add it) -> Advanced -> New... -> Name the action as you wish (upper box) and browse for SRAMpatch.exe (lower box) and you're done :)



NT

That's great.  Prior to this the only cart-indepedent SRAM patchers I was aware of were GBATA and the EZ4 Client, both of which are tedious to use.  No need to integrate it into your program since the method you described achieves the desired effect. 

Anyone care to comment on which games the srampatch.exe program won't work for?  What is the latest version?

_psychowood_

Quote from: NTolerance on July 10, 2007, 11:23:18 PM
Anyone care to comment on which games the srampatch.exe program won't work for?  What is the latest version?

AFAIK, latest srampatch (should be v2.3) can patch up to Flash 1M saves.