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NES Emulator for iPhone Emerges

Started by socket, August 07, 2007, 12:37:45 PM

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socket

Quote from: slashdot.orgAn anonymous reader writes "The first emulator for iPhone, iPhoneNES has been released. It run very slow, and has no sound, but hacker NerveGas has managed to modify the source to release an optimized version that is playable. " My favorite bit is that your controller is a clickable picture of the NES controller. Not exactly the ideal UI but still an amazing accomplishment.


dantheman

Dang, they've already got unofficial code running on the system.  Awesome.

For some reason, it reminded me of the NES emulator for the GBC that ran about 4 games at about 1-2 fps, though it DID have basic sound.

Dudu.exe

i loved the controler =p..

i wish ds had multitouch

tennisgy

Quote from: Dudu.exe on August 08, 2007, 12:21:48 PM
i loved the controler =p..

i wish ds had multitouch
yeh, that's what some diagrams of starfox had.  It looked really sweet
360 iXtreme 1.5 E74
Supercard DS One nonSDHC-2GB-Black DS Lite

locoloco

Quote from: tennisgy on August 08, 2007, 05:18:23 PM
Quote from: Dudu.exe on August 08, 2007, 12:21:48 PM
i loved the controler =p..

i wish ds had multitouch
yeh, that's what some diagrams of starfox had.  It looked really sweet


There is! Have a Look at this video! [youtube=425,350]http://www.youtube.com/watch?v=D6j8yT-Bhsc[/youtube]

VoX

#5
Yer, I saw that on youtube before but theres a new Multitouch Stylus Demo out on NDS-DCemu.

Here's the link for those who want to try it out: http://nintendo-ds.dcemu.co.uk/multitouch-stylus-demo-65759.html

dantheman

I'm pretty sure the video is demonstrating that exact demo.  Note that the topic on DCEmu is 2 months old.

socket

I had some homebrew "demo" on my DS for a while... I can't remember the name but it was like a little drumbeat and you could play a tune depending on where you touched... if you touched in 2 places it would basically play right in-between where you were touching... not sure if that's just what happens in hardware or it was done in sofware actually registering the 2 touches...

dantheman

Sounds like DrumMe or something.  Regardless, the DS screen can't actually handle multiple touches.  If touched in two spots, it will, like you've noticed, register a touch at the midpoint of the two locations.  That demo merely detects if there are multiple touches, but it probably wouldn't be able to tell you where both touch locations are at the same time, unless one of the points was fixed in the same spot.

DeVS

Anyone know of a free nes emu for Windows Mobile 5 or 6?
Laugh Hard, It's A Long Ways To The Bank

socket

I think pocketnester is supposed to be pretty good.  I'm not sure. 

DeVS

Laugh Hard, It's A Long Ways To The Bank

Hi

Quote from: dantheman on August 17, 2007, 05:08:14 PM
Sounds like DrumMe or something.  Regardless, the DS screen can't actually handle multiple touches.  If touched in two spots, it will, like you've noticed, register a touch at the midpoint of the two locations.  That demo merely detects if there are multiple touches, but it probably wouldn't be able to tell you where both touch locations are at the same time, unless one of the points was fixed in the same spot.

So, the DS knows how many styluses their are, but cannot tell where they (multiple styluses) are?

That... doesn't make sense.

Anyone have an Idea how the code works?
_______________________________________

DeVS

Quote from: socket on August 17, 2007, 05:16:54 PM
I think pocketnester is supposed to be pretty good.  I'm not sure. 

Well I tried it and works great. Only down side is I can not get it to run in landscape mode on my phone, only portrait. Anyone have any experience with this app?
Laugh Hard, It's A Long Ways To The Bank

dantheman

Hi, I'm saying that his demo can determine if there's more than one touch but probably can't calculate the exact position.  Have you tried the demo yourself?  You have to press a button while pressing on the touchscreen in order to calibrate it, which somehow enables it to detect if there's one or two touches.