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Someone please explain the GBA saving process to me.

Started by Hanafuda, August 04, 2006, 10:44:26 PM

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Hanafuda

ok, I've had my Supercard for a few weeks. Since I already have a GBA flashcart, there was no "novelty" in running GBA games, so its mostly been used for NDS. Recently, also for NESDS, which works great (see my thread about it in Homebrew).

Anyway, before using NESDS, I tried the built-in pocketnes. And, then I tried a GBA game on the SC just to try it out (Mario vs. DK). In both cases, I would save my game, power off the DS, then power on. ANd something new would be in my menu ... a garbled version of the title of the game I was playing mixed up with some chinese characters, ~ and etc. I think the words "on card" were in there too.

WTF is that, and how do I enjoy playing a GBA game without having funky files show up in my SC menu every time I play?

TheStick

It's not a file, it's the contents of the SC RAM. It usually contains the last GBA game you played (which still is in the RAM).

Nothing to be worried about ;)

FifthE1ement

Its just showing you what game was in the SC RAM last time you played your DS. This is for the GBA union option so you can enable DS games to read GBA games. Its also good for quick loading the last GBA game played. The SuperCard was designed this way.

FifthE1ement

Haoie

For some games like Riveria, you use the quick power on-off method to save, because you don't apply a standard saver patch onto the game [hence can't save in game].
If each mistake being made is a new one, then progress is being made.

Perkele

Quote from: "FifthE1ement"This is for the GBA union option so you can enable DS games to read GBA games.
That's total bullshit, GBA union needs the clean rom on the CF/SD card, the SC RAM gets overwritten when running a DS game anyway.

It's not the first time you spread false info.

FifthE1ement

I have never used the GBA union feature but I figured it would be the most logical solution to load the game into the SC's onboard RAM then start the DS game you want to play making sure you had patched the rom with the GBA union option. I know the G6 has this function and it works some what like that anyway. And what's your damn problem anyway as I was just trying to answer his question and you have an attitude? Take a chill pill!  :roll:

FifthE1ement

Perkele

Quote from: "FifthE1ement"I have never used the GBA union feature but I figured  ... I was just trying to answer his question ...
If you don't know what your talking about, it's best to not answer at all instead of spreading false info. (remember when you said that SC Lite would have no slowdown with GBA games?)

FifthE1ement

I never said that! Everyone had speculated that the GBA ram would be fixed with the new SuperCard! I said it was an expected new feature but nothing was 100% final!

FifthE1ement

johnny9562001

Quote from: "Haoie"For some games like Riveria, you use the quick power on-off method to save, because you don't apply a standard saver patch onto the game [hence can't save in game].
what? i can save perfectly thru the game and realtime save with out any QPC.
which version are you using? because their are 2, the regular 32MB which sucks or the reduce size strip which is 16MB and works perfectly.
black Ds lite (flash me V7)
2GB MicroSD japan kingston
Supercard Lite
EZ flash deluxe
R4
(\__/)
(o'.'o)
(")_(") This is bunny. Copy bunny into your signature to help him gain world domination.

Perkele

Quote from: "FifthE1ement"I never said that! Everyone had speculated that the GBA ram would be fixed with the new SuperCard! I said it was an expected new feature but nothing was 100% final!

Short memory span? This is what you said on Maxconsole.

Quote from: "FifthE1ement"SuperCard Lite will run GBA roms 100% with no slowdown due to the faster RAM on PCB. It doesn not run clean roms as they have to be patched with the SC Software. There is no internal memory for saves as it saves directly to the microSD.

It doesn't run GBA roms 100% without slowdowns and it doesn't save directly to the microSD in GBA mode.

FifthE1ement

Why are you such a ball buster, can you tell me that?!

First everything I said was speculation and that was the info coming out of the SC camp. Everyone thought GBA support would be fixed with just a RAM upgrade.

And as to the second thing about saves I was answering the persons post above me in which he said, "Will this support clean dumps? and does it save to tf also or is there internal memory for saves?". I replied with, "It does not run clean roms as they have to be patched with the SC Software. There is no internal memory for saves as it saves directly to the microSD." So where does the SC Lite not save to the TF? He was talking about DS games #1 and #2 is that the SC doesn't have internal mem for saving games and ITS DOES save games directly to the TF. In GBA mode it saves directly to the TF even if you have to do a button combo to do it!

FifthE1ement

754boy

Quote from: "Perkele"
Quote from: "FifthE1ement"I never said that! Everyone had speculated that the GBA ram would be fixed with the new SuperCard! I said it was an expected new feature but nothing was 100% final!

Short memory span? This is what you said on Maxconsole.

Quote from: "FifthE1ement"SuperCard Lite will run GBA roms 100% with no slowdown due to the faster RAM on PCB. It doesn not run clean roms as they have to be patched with the SC Software. There is no internal memory for saves as it saves directly to the microSD.

It doesn't run GBA roms 100% without slowdowns and it doesn't save directly to the microSD in GBA mode.

Sorry to say but he PWNED you there lol