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"Real Time Saving" - what gives?

Started by VresiBerba, November 19, 2005, 05:24:12 PM

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VresiBerba

Since I just found interest in the subject of "backup", I'm wondering exactly what does "real time saving" really mean?

As I understand it, performing normal saves in games, for instance Zelda Minish (where you can save in-game whenever you want) does not work properly with Supercard. If so, this is a bit unfortunate since I'm a kind of purist in this matter, having used emulators since the day they were born; I LIKE to use the game and save the way it was meant to. In games where neither save nor password options exists, it's nice to have this function, but it's like using an emulator and performing save-state after save-state after save-state. It takes something from the game, in my opinion.

Nevertheless, what I really wonder is; does this "real time saving" perform a save state onto the CF/SD card? Then does this action take up the same space onto the CF/SD card as the game itself? And if so, how long does this saving take, since saving onto these cards are usually slower that reading?

And a final question before I order a Supercard; say I back a game up and play on my GBA, save and all that. Then if I want to replace this game with another, can I backup^2 the game with the saves to my PC and keep it on ice until I want to continue some other time, or does my saves vanish?

Koji

Save states are 400~k. They are just like emulator save states (same principle, it's a dump of the ram, v-ram, and s-ram. Only emulator save states tend to be compressed)

There are very few games on the super card that you can't save in the normal manner, you just also have to do additional steps. Either using the quick power cycle means of saving, or using the saver and restart patches.

754boy

Quote from: "VresiBerba"Then if I want to replace this game with another, can I backup^2 the game with the saves to my PC and keep it on ice until I want to continue some other time, or does my saves vanish?

Yep, u can back your save up to your PC. I do it all the time. For my NDS and GBA roms.  8)

VresiBerba

Thanks lads, that's good news!

How about converting VisualBoyAdvance-save(states) and somehow transfer them when transferring the game? I don't expect it to work, although I hope it would.

Koji

Quote from: "VresiBerba"Thanks lads, that's good news!

How about converting VisualBoyAdvance-save(states) and somehow transfer them when transferring the game? I don't expect it to work, although I hope it would.

Standard VBA saves work great (.sav or .sa1 files. The .sa1 files need to be changes to .sav and match the rom, but once you do it works fine)

Save states can't be converted though. I'm sure someone could work out some conversion software... but I'm not sure how many people would use it or if there is even anyone interesting in doing it.

VresiBerba

Quote from: "Koji"Standard VBA saves work great (.sav or .sa1 files. The .sa1 files need to be changes to .sav and match the rom, but once you do it works fine)

Save states can't be converted though. I'm sure someone could work out some conversion software... but I'm not sure how many people would use it or if there is even anyone interesting in doing it.
But isn't the .sav files generated from the game itself, rater than the "save state" files VBA generates, which have the .sgm extension. Am I wrong to assume that .sav (normal save) does not work, or work badly, with the Supercard?

If not, I'm home free :)

m2pt5

Quote from: "VresiBerba"Am I wrong to assume that .sav (normal save) does not work, or work badly, with the Supercard?

If not, I'm home free :)
Yes, you are wrong.
Manually signing your posts is dumb.
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Firmware versioning: Get a Passcard 3, a SuperKey, or a slot-1 flashkit. Then it doesn't matter which firmware you have.