• Welcome to SCdev.org. Please log in.

Welcome to the new SCdev forums!

SCC fix for Dragon quest V?

Started by Tranman409, February 17, 2009, 03:55:48 PM

Previous topic - Next topic

Tranman409

I was wondering if its possible to have cheats from the cheat.dat file from gbatemp for Dragon Quest V into a SCC file. Thanks

jphriendly

#1
*Edit* Seems the first scc file I uploaded doesn't work. I have made another file and it is tested working (meaning the menu comes up on startup). You can grab it below. :)

Also, I attached dat2cht2scc which can be used to convert the dat files to usable SC format for future reference (hope it's ok to upload here).

Tranman409

#2
thanks alot! works perfectly <3
supercard is still amazing after years of owning it lol. wish i cancel teh DSTT that I ordered last night because i thought I couldnt play DQ


Follow this thread if you want to get cheat to work people
http://www.scdev.org/forum/index.php/topic,14550.0.html

jphriendly

You're quite welcome. Glad I could help  :)

Unoriginal-Form

#4
sorry.could I just confirm, as I can't really follow up, the second file is the Scc fix for DQV?

jphriendly

#5
Quote from: Unoriginal-Form on February 18, 2009, 02:23:47 AM
sorry.could I just confirm, as I can't really follow up, the second file is the Scc fix for DQV?

Correct. It is named that way as that is how dat2cht2scc exports it's data. That is the rom id instead of the release number.

Unoriginal-Form

thanks, I'll retry..I was kinda worried when I renamed it and the cheat screen didn't pop up.

brentsville

Did everything to the letter and the cheat screen doesn't pop up...I hate "super" card...

Unoriginal-Form

@jhfriendly

uh...is it possible if you helped me to  add more codes to the Scc? I've tried it on more on but I'm unsuccessful.@ EXP Multiplier Codes
[spoiler]@ EXP Multiplier Codes
# x2
0200cf94 8981826a
1200cf98 00000049

# x4
0200cf94 8981826a
1200cf98 00000089

# x8
0200cf94 8981826a
1200cf98 000000c9

# x16
0200cf94 8981826a
1200cf98 00000109

# x32
0200cf94 8981826a
1200cf98 00000149

# x64
0200cf94 8981826a
1200cf98 00000189

# x128
0200cf94 8981826a
1200cf98 000001c9

# x256
0200cf94 8981826a
1200cf98 00000209

# x512
0200cf94 8981826a
1200cf98 00000249

@ Gold Multiplier Codes

# x2
0200e5e4 47700040

# x4
0200e5e4 47700080

# x8
0200e5e4 477000c0

# x16
0200e5e4 47700100

# x32
0200e5e4 47700140

# x64
0200e5e4 47700180

# x128
0200e5e4 477001c0

# x256
0200e5e4 47700200

# x512
0200e5e4 47700240[/spoiler]

I just added these in the written format along with the bypass protection code and converted them from txt->cht->Scc.

however when I tried to do so the program just hung. am I doing anything wrong?

jphriendly

#9
Ok, here we go.  ;)

Your starting txt file:
[spoiler]@EXP Multiplier Codes
#x2
0200cf94 8981826a
1200cf98 00000049
#x4
0200cf94 8981826a
1200cf98 00000089
#x8
0200cf94 8981826a
1200cf98 000000c9
#x16
0200cf94 8981826a
1200cf98 00000109
#x32
0200cf94 8981826a
1200cf98 00000149
#x64
0200cf94 8981826a
1200cf98 00000189
#x128
0200cf94 8981826a
1200cf98 000001c9
#x256
0200cf94 8981826a
1200cf98 00000209
#x512
0200cf94 8981826a
1200cf98 00000249
@Gold Multiplier Codes
#x2
0200e5e4 47700040
#x4
0200e5e4 47700080
#x8
0200e5e4 477000c0
#x16
0200e5e4 47700100
#x32
0200e5e4 47700140
#x64
0200e5e4 47700180
#x128
0200e5e4 477001c0
#x256
0200e5e4 47700200
#x512
0200e5e4 47700240[/spoiler]

After running through ar2cht you should get:
[spoiler][EXP Multiplier Codes]
x2=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,49,0,0,0;
x4=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,89,0,0,0;
x8=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,c9,0,0,0;
x16=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,9,1,0,0;
x32=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,49,1,0,0;
x64=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,89,1,0,0;
x128=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,c9,1,0,0;
x256=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,9,2,0,0;
x512=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,49,2,0,0;

[Gold Multiplier Codes]
x2=ffffffff,2,0,0,0,e4,e5,0,2,40,0,70,47;
x4=ffffffff,2,0,0,0,e4,e5,0,2,80,0,70,47;
x8=ffffffff,2,0,0,0,e4,e5,0,2,c0,0,70,47;
x16=ffffffff,2,0,0,0,e4,e5,0,2,0,1,70,47;
x32=ffffffff,2,0,0,0,e4,e5,0,2,40,1,70,47;
x64=ffffffff,2,0,0,0,e4,e5,0,2,80,1,70,47;
x128=ffffffff,2,0,0,0,e4,e5,0,2,c0,1,70,47;
x256=ffffffff,2,0,0,0,e4,e5,0,2,0,2,70,47;
x512=ffffffff,2,0,0,0,e4,e5,0,2,40,2,70,47;[/spoiler]

Use the r4 cheat software and grab the game id and add it to the bottom like this:
[spoiler][EXP Multiplier Codes]
x2=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,49,0,0,0;
x4=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,89,0,0,0;
x8=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,c9,0,0,0;
x16=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,9,1,0,0;
x32=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,49,1,0,0;
x64=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,89,1,0,0;
x128=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,c9,1,0,0;
x256=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,9,2,0,0;
x512=ffffffff,4,0,0,0,94,cf,0,2,6a,82,81,89,98,cf,0,12,49,2,0,0;

[Gold Multiplier Codes]
x2=ffffffff,2,0,0,0,e4,e5,0,2,40,0,70,47;
x4=ffffffff,2,0,0,0,e4,e5,0,2,80,0,70,47;
x8=ffffffff,2,0,0,0,e4,e5,0,2,c0,0,70,47;
x16=ffffffff,2,0,0,0,e4,e5,0,2,0,1,70,47;
x32=ffffffff,2,0,0,0,e4,e5,0,2,40,1,70,47;
x64=ffffffff,2,0,0,0,e4,e5,0,2,80,1,70,47;
x128=ffffffff,2,0,0,0,e4,e5,0,2,c0,1,70,47;
x256=ffffffff,2,0,0,0,e4,e5,0,2,0,2,70,47;
x512=ffffffff,2,0,0,0,e4,e5,0,2,40,2,70,47;

[GameInfo]
Name=Dragon Quest V Hand Of The Heavenly Bride (U)
gamecode=YV5P
gameid=9D159278[/spoiler]

Convert to scc with cht2scc and rename the scc file to 3426.scc (the release number if supported in ndsinfo.dat) or YV5P_9d159278.scc (the actual rom id information) and stick in your /scshell/cheat/ directory.

That should do it! Now, this is only how I USED to do the converts. I now use R4 Cheat Code Editor to add my codes. I then run the saved dat file through dat2cht2scc, which I posted earlier. This has proven, atleast for me, to be a lot less of a hassle than doing it the way it is suggested on the SC site. Hope this helps.

*edit*
Here's a converted version of the cheat codes in Narin's dat. Converted using usrcheat.dat (I run YSMenu as my main loader) and running it through dat2cht2scc. This includes exp multiplier codes as well as the bypass and a bunch of other codes.

I may make up a quick web page that I will post all the cheats that are produced from dat2cht2scc. For those that would like to use the codes contained in Narin's dat file. While jmr's work on keeping the scc cheats thread up to date is amazing, this is just a much simpler way of getting newer cheats for your SC imo. :)

anon

Hey guys, I'm having some issues with this. Hopefully someone can help.

Right now, my cheat screen displays two cheats: Piracy Check B and Backlight Code. I assume the Backlight Code doesn't matter. I've tried with both Piracy Check B on and off and I still can't get past the ship captain (if I talk to him and then exit the room, the ship still won't dock).

Is it possible I need to start a new game with the piracy check on/off (whichever one is correct) to get past him?

Also, cheats in red are off, right? I should have the cheats in green, correct?

I renamed the file to identify with the release number (3424) rather than the original ROM ID so it sorts more nicely. Could this have caused the problem?
(I kind of doubt this is the issue because the cheats are displaying correctly when I do l+r+start+up)

Also, my firmware is only version 1.85 from March 2008. I've seen some references to "unofficial" firmware, do I need to try getting a different firmware for this to work?