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Basic sprite creation

Started by Reaperman93010, November 23, 2005, 06:12:24 PM

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Reaperman93010

thanks to this forum, I found, downloaded and fell in love with dragon basic.  Just about any idiot can make something like that...even me... :(

I know I'm getting on the bandwagon kind of late, but I'm planning on a very simple GBA game. I figure I've got a good weekend to work on it. 'hello world' was so easy to create and understand, and heck I was playing around with sprites a bit, so this seems like the next step.

what I want to know, is what the best way is to create 256 color bmp/pcx files that look somewhat 3d. I don't know if the best way is (really) low-res rendering, or if there's an app built just for it.

What would be really handy is if there was an archive for them. what would be even handier than that is if there was a source for fonts in bmp/pcx form.

I have big plans for the game, (which it will never meet) but they're not 'graphic-y' plans, and they start out really small and build on eachother.  I'm playing around with some paint sprites now, and they're not terrible.  All I want is a few space ships and some various objects.

also, is there a handy reference for the 6 gba graphics modes and what they are?  I'm sure the dragon basic site had it in its documentation, but that's not exactly there anymore.