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Multiplayer games & link cable

Started by da014abm, April 01, 2005, 03:27:15 PM

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nvs

Neo: Can you confirm that the compression option actually caused slowdown in the games you're reffering to?

The reason I ask is that I compress all titles, without any adverse affects (on top of what exists without compression) as far as I can tell, and I'd be interested to see an example of the opposite.

Little off topic, sorry, just after a quick response on this one. :)

neo

nvs:  ok, iv tried the games without compression and there is still slowdown.  However, it seems to slow down more when compressed. I used the (E) versions of Mario Kart, Pokemon Fire Red/Leaf Green and Mario Advance Yoshi's Island.  The effect of increased slowdown is not much, but it is not small enough to be classed as negligible.  

I am still working on a compatability list, its just taking longer than expected!!!  If anyone can help with my Pokemon Colosseum linking topic, I would be very greatful. Cheers!
 AM THE OEN!! OOOPS, MAYBE NOT!!

DeltaWolf7

Hi,


I have got Mario Kart Super Circuit to work in multiplayer.

SETUP
------------------
1x GBA SP, 1x GBA (original), 1x Generic cheap link cable, 1x SC + CF


I did not enable any options from sc, no save, no compression, no nothing.
The game worked perfeclty in single cart multiplayer.

Will post more as I learn.

alias_neo

well i finally got around to test multiplayer and everything works from trading pokemon to having 4 player fun with bomberman. only problem i could see is that its a little slower compared to the real thing or other flash cards when playing multiplayer with single cartridge with one cartridge. well atleast i can still battle out pokeman ^__^. infact my friends and i just had a battle today, and i ofcourse won with my ultimate team.