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How to Skin the Supercard Menu - Discontinued

Started by arcc, October 11, 2006, 06:31:34 PM

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ghaxaq

How come the firmware he handed to you is 1.70 while the current firmware release is just 1.63? Or am I missing somethig?

meangreenie

You guys got 1.70 firmware ??? does it fix THDJ ;)


sorry .. off topic, just ignore
Yes I'm mad

arcc

Yeah, he gave me the 1.70 firmware for the Lite, which he is going to release in a few days. I am not sure what exactly it fixes since I do not have a Lite myself.

Jabba

I was doing some research for AGP and found this on the wiki http://en.wikipedia.org/wiki/Graphics_file_format. ArtGem was a paint program made with game designers in mind made by a company called RL Vision, which cancelled it because no one was buying it. So im guessing you can import images and export them as .AGP.

http://downloads.theregister.co.uk/Windows/Graphics/Drawing-Painting/artgem.html

This is not the latest version and it is a demo version, i'll look for a more recent version, but see what you can do with this, id test it but i use Mac OS X. More Mac support! lol

ghaxaq

i found ARTGEM V1.3 here

http://www.elpelao.com/668.html

but still not full version..though something can be done with this.

Jabba

I was having a mac n cheese break, lol, i have the serial number for it, but i dont know if im allowed to post it, the program is disconitnued and you cant purchase the full version, so i this is the only way to get it.

Name: lcrzoex-oxaf-oneroid Company: Appendix Segment Tean s/n: WD9TXW07XD-PQL


If a mod disagrees they can remove it from the post

arcc

Ack. I am sorry, I made a big typo there. It is BMPtoAGB, not AGP. I totally missed it when NeXsus pointed that out to me a while back. There are lots of agb conversion tools over gbadev, but they all work a little differently. If anyone cares to experiment, all romman really said was to convert a 256x192 image using BMPtoAGB and insert into the firmware at position 0x4c000.


I am suddenly getting a lot of PMs asking for the 1.70 firmware. I recommend everyone wait for Romman's official release, because usually the firmware works with the newest patching software for game fixes, so there is no guarantee it is going to fix anything by itself. But if you really must have it you can nab it here. (If you install it, can you test out to see is scdumper works with this one? Doubt it will, but good to try anyway.)


And lastly...
Dr.Katts told me that he has so far been unable to figure out how to hack the graphics into the installer bins, so SC:Lite users who want to skin their firmware may still be out of luck for now. I may try asking Romman again, but I don't think he understands exactly what I am asking for.

ate4m

u]Friend Codes:[/u]
Mario Kart DS: 184747 511813
Metroid Prime Hunters: 0213 4335 6353
Tetris DS: 106357 258890

Hardware:
Nintendo DS Lite (white version)
SuperCard Lite
1 GB microSD

pixelk

As the logo is mostly black, that should translate to lots of binary 00 according to AGB specs. None are found @ 0x4c000 in my firmware.bin.

There are many AGB sub-format, any hints on which one we should use ?
size=9]NDS 1.0 - SC CF Firmware 1.63, Software 2.56, Flashme v0.6[/size]
[size=9]SC DS 12/29 - Sandisk 1G µSD[/size]
[size=10]Author of NDScrc, the easy way of sorting your roms.[/size]

Nickman

Quote from: "pixelk"As the logo is mostly black, that should translate to lots of binary 00 according to AGB specs. None are found @ 0xc4000 in my firmware.bin.

There are many AGB sub-format, any hints on which one we should use ?

Thats just what i'm getting.. Been trying out lot's of diffrent things but cant seem to get any plausable results.

arcc

Quote from: "pixelk"As the logo is mostly black, that should translate to lots of binary 00 according to AGB specs. None are found @ 0xc4000 in my firmware.bin.

There are many AGB sub-format, any hints on which one we should use ?

Fraid not. I emailed him again asking him if he could send me bmptoagb. The language barrier isn't helping one bit.

pixelk

A 256x192 256 colors AGB is worth 49152 bytes ( also without palette ) As bitmap graphic (Mode 4)

I'll try to make a program to display anything that looks like that in my firmware.bin, but no promise.

As AGB is not compressed in this format, I hope to find the right spot.
size=9]NDS 1.0 - SC CF Firmware 1.63, Software 2.56, Flashme v0.6[/size]
[size=9]SC DS 12/29 - Sandisk 1G µSD[/size]
[size=10]Author of NDScrc, the easy way of sorting your roms.[/size]

Nickman

Quote from: "arcc"
Quote from: "pixelk"As the logo is mostly black, that should translate to lots of binary 00 according to AGB specs. None are found @ 0xc4000 in my firmware.bin.

There are many AGB sub-format, any hints on which one we should use ?

Fraid not. I emailed him again asking him if he could send me bmptoagb. The language barrier isn't helping one bit.

Are you sure that is the adress he told you ?
there is readable text just at position  0x4E6A0.

That would make the converted pic just under 10kb

arcc

Quote from: "pixelk"A 256x192 256 colors AGB is worth 49152 bytes ( also without palette ) As bitmap graphic (Mode 4)

I'll try to make a program to display anything that looks like that in my firmware.bin, but no promise.

Actually I just had some luck using this program. It outputs two files, a binary and pallet file. What I did as a test is convert the buttons.png to a 8 bit bmp then rant it through that program. I opened the pallet file into my hex editor and found a match in the firmware at 00005200, which is followed by what I believe is the binary, however it did not match up perfectly with my bmp version. Its a start anyway.

Dennisk

Yesss Supercard lite firmware 1.70 working