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Anyone get Cologne to work

Started by onekelly, December 27, 2006, 03:41:32 AM

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onekelly

I am trying out Cologne .7 but cannot get it to work? It is a colecovision emulator. You can get it HERE.

I am having issue with the bios, what is needed etc..

zektor

Quote from: "onekelly"I am trying out Cologne .7 but cannot get it to work? It is a colecovision emulator. You can get it HERE.

I am having issue with the bios, what is needed etc..

Yeah, I compiled this a long time ago. You just need a coleco.rom (Colecovision's BIOS), check the box, select it, then add some roms, sort and save. You can basically put every CV game in this one and compile, because the size will STILL be very small :) BTW: It runs flawlessly, as do most of Flubba's other emulators :)
Nintendo DSi
Nintendo Wii - cIOS38 Revision 12 (and more)
Madden PSP Slim v5.00 M33-6

onekelly

man cannot get past the loading, get black screens, have the roms and the colecovision bios file. I am trying on an sclite. put the file on the SClite and run it with no luck. any ideas?

zektor

Quote from: "onekelly"man cannot get past the loading, get black screens, have the roms and the colecovision bios file. I am trying on an sclite. put the file on the SClite and run it with no luck. any ideas?

Yes. You need to patch these emulators with the SC patching software. You cannot just copy and play them the way they are :) Everyone will tell you that you do not need to patch homebrew...but I guess they aren't very fluent with GBA homebrew on these devices. The only GBA specific emulator that (if I recall correctly) did NOT need patching was the Sierra AGI interpreter for some odd reason. But yeah, almost every emulator for the GBA will need to be patched to run.
Nintendo DSi
Nintendo Wii - cIOS38 Revision 12 (and more)
Madden PSP Slim v5.00 M33-6

Hi

gba homebrew is diesiged to run on a gba flash cart. gba flash carts, unlike nds flashcarts with the exception of the ultra flash pass and the ninjapass ds, run the games on them exactly the same as a real game would. Therefor, gba flash cards have 100% capibility and homebrew runs just like it would if it was a real game. Therefor, you need to TREAT gba homebrew like a real game and patch it for it to work on the sc.

Confused? Sorry if the answer is yes.
_______________________________________

zektor

Quote from: "Hi"gba homebrew is diesiged to run on a gba flash cart. gba flash carts, unlike nds flashcarts with the exception of the ultra flash pass and the ninjapass ds, run the games on them exactly the same as a real game would. Therefor, gba flash cards have 100% capibility and homebrew runs just like it would if it was a real game. Therefor, you need to TREAT gba homebrew like a real game and patch it for it to work on the sc.

Confused? Sorry if the answer is yes.

Well, this is not entirely correct. A few removable media GBA carts (ok, not flash) that were designed to be GBA carts will not allow these to run without patching. The M3 Perfect is a very good example. Yes, it runs nds files, but it is mostly a GBA solution...

But, aside that, you have the right idea.
Nintendo DSi
Nintendo Wii - cIOS38 Revision 12 (and more)
Madden PSP Slim v5.00 M33-6

onekelly

Zektor and Hi, thanks for the help patching with sc patcher was the key! worked like a charm.


Don't mess with the gba roms much, except for my daughters xrom512, which is totally dif then this.