• Welcome to SCdev.org. Please log in.

Welcome to the new SCdev forums!

SnezziDS v0.27 WIP3 Released. Running Chrono Trigger!

Started by Mal'ganis, September 25, 2006, 09:55:49 AM

Previous topic - Next topic

dai_uk

Wow, I was sceptical about this but having played 2 of my favourite snes games I'm impressed.

Super smash tv - works so well as DS pad is exactly like snes, had to fiddle with background setting to get characters in front but plays a treat - speed seems really good.

StreetFighter 2 - GBA version sucked, controls and sound - this works great, a few graphical glitches (backgrounds again on a few levels) but you can see the fighters and the floor and controls and speed not a problem.

Isn't it a shame that nintendo didn't use their web browser + ram cart to achieve a similar experience to Xbox Live arcade for the DS. you could download a game, and keep it by putting DS to sleep.
Damo

sardaukar

he Internet is a series of tubes. :D



onarum

Quote from: "sardaukar"v0.3 Alpha is out. Sound support! :D

actually snezzi is at 0.28, you're talking about SNEmulDS.

Wow, indeed chronno trigger works allmost perfect, it looks like it won't take long for him to sort sound and the remaining gfx glitches out, like text for example heh, also saving would be good, I for one couldn't care less for any other snes game than this one.
SC CF + 1GB Kingston CF + flashed NDS = a whole lot of fun.

meangreenie

Saving already works, for SC just nab a sav file (I use the one in the SC client folder called save.sav) copy and re-name it to the same name.sav as the name.nds snezzi creates, then to save just save in game normaly, then when you turn off you're DS remember to turn stright back on and save the sram data to the save file (in the saver list on the SC's menu)
Yes I'm mad

dai_uk

Cool thanks - nothing I'm playing needs saves but I would have tried this (just like the other emulators)
Damo