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Zelda for my graphics project!

Started by goexplodex4, March 09, 2007, 08:21:15 PM

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goexplodex4

Hey,

I just did my Interactive Graphics project for school and we had to have a scene that used all these different OpenGL graphic objects.  I arranged them to look like a nice little zelda scene, so Im posting it here for everyone to look at.

Rotate using the left mouse button, zoom in and out using b and g.  Change clipping planes using a,zk,m and u can see all the different options by rightclicking to bring up the menu.

Exclude the crudeness, it was filling requirements, but rightclick and go to animate to see how nifty the scene really gets. There are different lights, types of shading, views and whatnot.  YES I KNOW THE TRIFORCE IS FILLED WE NEEDED TO USE THAT TYPE OF OBJECT. Watch out for the bomb haha. :D

http://www.cse.ohio-state.edu/~burkharb/zeldascene.zip

mudlouse1

not bad!

the only thing i noticed was 100% cpu usage when the scene is stationery.

what course are you taking? it would be good if the university i go to had some computer graphics course.

goexplodex4

The Ohio State University...GO BUCKS w00t.

Computer Science and Engineering 581 interactive computer graphics.

Yeah the reason CPU is at 100% is due to the trackball camera.  Thats basically doing matrix multiplications all over the place.  Its not close to that for me though, my CPU is only at 50% when its open.
3ghz
It had to include teapots, so i thought....zelda....pots ok. ALso wire objects, and lighting and such so this all just seemed to fall together.

The thing to keep in mind is, this is made using code, i didnt draw this, thats all made from words which amazes me.

I got my grade back 105%....EXTRA CREDIT!

Now if i was only doing good on exams....

I wanna add sound, anyone have experience adding midis to programs in C++?

mudlouse1

for audio, openAL is good since the syntax is supposed to be similar to glut.

check it out:

http://www.devmaster.net/articles/openal-tutorials/lesson1.php