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Supercard lite and Micro-SD card experiences

Started by Altor, July 28, 2006, 09:59:15 AM

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Altor

No slowdown with Fusion?  You know what I mean by the first boss, right?  The one that gives you morph ball?  No slowdown at all?  Weird.

njchris

Quote from: "Altor"No slowdown with Fusion?  You know what I mean by the first boss, right?  The one that gives you morph ball?  No slowdown at all?  Weird.

Yup... that's the one.  I did not notice it slowing down at all.

moviecouple

I never has slowdown with Metroid Fusion... and beat it too with no slowdown what so ever. Try Yoshi through level 3 and see what happends.

seam

so yoshis island really runs without slowdown???? are u using a standard micro sd card, or an ULTRA micro card. i want to know if the speed of the card even makes a difference. thanks

edit: also i NEVER had slowdown in metroid FUSION even on my sc-cf...... i had slowdown in metroid ZERO MISSION though... are u sure youre not confused altor?? anyway. let me know what care u are using moviecouple.

thanks

Altor

I have really bad slowdowns, I'd say about 50% frame rate or less, when fighting the giant eel-thing and probably less than 25% on the giant green-oozing Nightmare thing.  Roughly 75% in any snow environment.  With more than 6-10 or so entities onscreen, I also get some degree of slowdown ranging from 90% of normal FPS down to probaby about 75%.

This is with SC CF, 1 gig ultra-II sandisk, flashme 7, and all conversion options off except regular saving (RTS, restart, cheat are disabled).  I've also tried with the prefetch patch... I'm not sure, it might help like 5% but not much.

It's certainly playable, but I wish I could get some action with my beloved Samus at 100% speed on the go.

sneef

Quote from: "seam"so yoshis island really runs without slowdown???? are u using a standard micro sd card, or an ULTRA micro card. i want to know if the speed of the card even makes a difference. thanks

NO. it can never make a difference.  GBA games do not run from NAND flash.  They are run from the supercard's internal ram.  This is why the limit is 256mbit, and it is why you have to wait while the game loads from NAND flash to SC's internal hynix ram.

_Mazza_

although faster memory would mean it woukd write to the ram quicker. E.g if you copy a file from a High Speed SD card to your computer it will be faster than with a regular one but once it's on to open it would be the speed of the computer not the SD card. So I'm presuming a faster card will let you load the gba rom quicker?

battleroyalex

all i have to say is the supercard lite better support writing the micro sd in the future. I thought it did I have an ezflash 4 I woulda stuck with that if I knew the supercard lite has the same problems

seam

Quote from: "sneef"
Quote from: "seam"so yoshis island really runs without slowdown???? are u using a standard micro sd card, or an ULTRA micro card. i want to know if the speed of the card even makes a difference. thanks

NO. it can never make a difference.  GBA games do not run from NAND flash.  They are run from the supercard's internal ram.  This is why the limit is 256mbit, and it is why you have to wait while the game loads from NAND flash to SC's internal hynix ram.

yeah after reading around some more, that seems to be the case. but the nds roms are read straight from the card itself right? and you said that u have a normal vanilla 12x sandisk? and it runs castlevania and everything great? im gonna get a supercard lite regardless, i just want to know if im going to have to shell out an extra 30$ or however much for an ULTRA gig sandisk, as opposed to a normal gig sandisk.... eh..

Altor

Yes it does appear that starting GBA games is faster when you use faster memory.  I noticed a marked improvement when I jumped from my 4x lexar media to my "Ultra-II" (whatever that even means).  It used to pause for a split second with every 256 kb or so of data, and was generally, I'd estimate, about 20% longer.

But as the other guy said, it makes no difference to gameplay.

Now I've gotta ask Sneef how Fusion and Yoshi's Island run.  Maybe there really are some GBA improvements?  I know I certainly have never been able to get Fusion running at 100%, and Zero Mission is just a joke, it's so bad.

michal

Sorry to jump off topic, but I saw REIN mentioned and I've been tryin to get it to work on my Supercad MiniSD with no luck.

It seems that it may require something called "loader.bin" to work with supercard but I am not sure and I havn't ben able to find it.

Also, does this allow the save game to be used with the rom beng loaded from the supercard? Or is it only for backup purposes?

Thanks.

Regards,
Michal

FifthE1ement

You have to patch it with the homebrew patcher found on the site below:

http://l33t.spod.org/ratx/DS/SC/

FifthE1ement

michal


michal

I've tried every conceivable way or running and patching REIN with absolutely no luck. I always get white screens.

Can anyone tell me exactly how they got it working on their Supercard MiniSD? I've exhausted all possibilities that I could think of including using nds/gba extensions in every order and booting in DS and GBA modes.

Regards,
Michal

conquerearth

Got my SCLite today, using a Sandisk standard 1GB microSD.

Patched my games using the new patcher for the SClite, but I dont seem to be getting the same (good) results as others for DS roms. Castlevania video is very jerky (mybe 1 frame per sec) with garbled sound, and also it doesnt save!

Should I format the microSD differently (Its never been formatted)? Or do i need to enable another option in the patcher? All i use is the save patch and the trim rom patch. Should I enable RTS or something?